I did an informal survey of 16 recent game magazines I had lying around my apartment and flipped them on their backs. The publication split, which isn't representative of anything but my apartment, was:
- Game Informer - 5
- GMR - 5
- Electronic Gaming Monthly - 4
- GamePro - 1
- Play - 1
- 1up Holiday Buying Guide - 1
- Capcom - 10
- Viewtiful Joe - 6
- Monster Hunter - 3
- Street Fighter Anniversary Collection
- THQ - 3
- Full Spectrum Warrior
- Punisher
- Dawn of War
- Eidos - Get on Da Mic
- Vivendi Universal - Men of Valor
- Jamdat Mobile - NFL 2005
For the non-Capcom ads, THQ's all come from GMR (the September, November and January '05 issues). The Jamdat ad in November's EGM -- the only cell phone ad -- breaks a string of Capcom ads in EGM. The other two publishers split the other two magazines, but one data point for each doesn't allow any conlusions to be drawn.
So why is this at all interesting? Well, the large Capcom buys for two largely niche games (Viewtiful Joe 2 and Monster Hunter) across a few magazines and publishers shows a concerted effort to target these games to a large segment of the hardcore gamer demographic. I seem to remember a similarly large buy for the original Viewtiful Joe when it came out, but my old magazines are in storage so I can't confirm at the moment. How effective that first campaign was is debatable, given the game's middling GameCube sales.
THQ's three distinct games in three distinct ads might show a desire to highlight the variety of their line-up, as compared to Capcom's more focused effort (more data points might dispute this though). The non-consecutive nature of the Capcom and THQ buys shows that the back cover space doesn't tend to be a long-term purchase (can anyone involved in magazine ad sales clarify the process?).
To be fair, this is all some top-of-my-head, pretty much uniformed analysis. Consider this a pilot investigation into a potentially interesting subject that just popped into my head a few hours ago. Expect a more concerted look at game mag advertising sometime in the future. What have you noticed about video game advertising patterns, both recently and historically? Hit the comments link below to share.
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